Heliokopis, neutral male gnomish Wizard ------.-- |.....f@| |.......| |.......| |.......| |....$.. |.......| -#-----+- [Heliokopi the Evoker] St9 Dx10 Co11 In12 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 34 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25976 Monster spawn increase reached its maximum at turn 45042 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 617694 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: air grue (freq bonus 3) The monster species that spawned more often: psychic force fungus (freq bonus 10) The monster species that spawned more often: ultra jabberwock (freq bonus 3) The monster species that spawned more often: wolfhound of flora (freq bonus 10) The monster species that spawned more often: taker spore (freq bonus 3) The monster species that spawned more often: giant owl (freq bonus 18) The monster species that spawned more often: greater ice spawn (freq bonus 2) The monster species that spawned more often: undead amazon (freq bonus 4) The monster species that spawned more often: orange hulk (freq bonus 6) The monster species that spawned more often: phaser warp fungus (freq bonus 10) The monster species that spawned more often: vile hunter (freq bonus 4) The monster species that spawned more often: destroyer (freq bonus 4) The monster species that spawned more often: pink mewlip (freq bonus 14) The monster species that spawned more often: grass elemental (freq bonus 4) The monster species that spawned more often: osquip (freq bonus 6) The monster species that spawned more often: secluded force patch (freq bonus 3) The monster species that spawned more often: colbran (freq bonus 8) The monster species that spawned more often: werelocust (freq bonus 3) The monster species that spawned more often: metal fire ant (freq bonus 6) The monster species that spawned more often: mezzodaemon (freq bonus 3) The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: charging kindness The monster species that never randomly spawned: brass dragon bat The monster species that never randomly spawned: fishtaur The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: insane nine The monster species that never randomly spawned: Rodney's Sister The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: bloodthirsty vampire lord The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 3) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 9) Next attribute increase check would have come at turn 762 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...