Heliokopis, neutral male gnomish Wizard -.-|- ..@f| |...| |...| ----- [Heliokopi the Evoker] St5 Dx10 Co11 In19 Wi4 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a statue of a jackal {450}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 20% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 84% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38220 Monster spawn increase reached its maximum at turn 142730 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 289600 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: human or elf (freq bonus 2) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: mummified servant (freq bonus 4) The monster species that spawned more often: Pale Night (freq bonus 3) The monster species that spawned more often: pride turret (freq bonus 3) The monster species that spawned more often: volt colony (freq bonus 8) The monster species that spawned more often: very old rainbow dragon (freq bonus 10) The monster species that spawned more often: baby stone dragon (freq bonus 6) The monster species that spawned more often: slow growth (freq bonus 20) The monster species that spawned more often: Kenshiro (freq bonus 10) The monster species that spawned more often: french portal ufo (freq bonus 12) The monster species that spawned more often: water sprite (freq bonus 5) The monster species that spawned more often: a-TWO­pŒÒ (freq bonus 6) The monster species that spawned more often: greater fire elemental (freq bonus 6) The monster species that spawned more often: penitent (freq bonus 5) The monster species that spawned more often: runt shaman (freq bonus 4) The monster species that spawned more often: betrayed maia (freq bonus 6) The monster species that spawned more often: sniper (freq bonus 8) The monster species that spawned more often: festering appendages (freq bonus 6) The monster species that spawned more often: stand user (freq bonus 8) The monster species that spawned more often: slime colony (freq bonus 8) The monster species that spawned more often: inertia patch (freq bonus 3) The monster species that never randomly spawned: karmic force patch The monster species that never randomly spawned: gigantic twen The monster species that never randomly spawned: snow rabbit The monster species that never randomly spawned: uvuudaum The monster species that never randomly spawned: serious bug The monster species that never randomly spawned: basher The monster species that never randomly spawned: petty big gray unicorn The monster species that never randomly spawned: alien flower The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: awgwa The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 15) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 58) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 19) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 17) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 5) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 16) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 2) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 12) Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (488) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...