Heliokopis, neutral male gnomish Wizard -----f------- +.....@.....| |...:.......| |....../..... |..!........| ------------- [Heliokopi the Evoker] St7 Dx16 Co11 In21 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a whistle {1}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14915 Monster spawn increase reached its maximum at turn 38861 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3993030 The monster class that cannot be genocided was trapper or lurker above Today, this monster class was always generated invisible: pile of coins The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: Mephistopheles (freq bonus 15) The monster species that spawned more often: furious fungus (freq bonus 8) The monster species that spawned more often: furry (freq bonus 10) The monster species that spawned more often: petty roast turkey (freq bonus 24) The monster species that spawned more often: sandestin (freq bonus 5) The monster species that spawned more often: dark sailor (freq bonus 12) The monster species that spawned more often: bullywug warrior (freq bonus 6) The monster species that spawned more often: bright green slime (freq bonus 5) The monster species that spawned more often: apprentice dark wall (freq bonus 14) The monster species that spawned more often: mimic lizard (freq bonus 4) The monster species that spawned more often: glowing spore (freq bonus 8) The monster species that spawned more often: expensive secret car (freq bonus 3) The monster species that spawned more often: banshee (freq bonus 8) The monster species that spawned more often: freeze wolf (freq bonus 8) The monster species that spawned more often: tu-tara warmonger (freq bonus 5) The monster species that spawned more often: high mushroom (freq bonus 3) The monster species that spawned more often: tyrant of hell (freq bonus 20) The monster species that spawned more often: dhole (freq bonus 3) The monster species that spawned more often: elf champion (freq bonus 4) The monster species that spawned more often: very old yellow dragon (freq bonus 8) The monster species that never randomly spawned: obsidian snake-woman The monster species that never randomly spawned: black poison The monster species that never randomly spawned: undead lichen The monster species that never randomly spawned: dark figure The monster species that never randomly spawned: death drake The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: The Lord of the Dynamos The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: large generator The monster species that never randomly spawned: sludge vortex The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 14) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 15) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 23) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 2) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 16) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 16) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 3) Next attribute increase check would have come at turn 1928 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...