Heliokopis, neutral male gnomish Wizard ------------ |..f.......| |..@.......+ |..........| ------------ [Heliokopi the Evoker] St8 Dx16 Co9 In16 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 99% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17341 Monster spawn increase reached its maximum at turn 34351 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 251212 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: gnoll chieftain (freq bonus 8) The monster species that spawned more often: chela of ghoolab shah (freq bonus 10) The monster species that spawned more often: doraemon (freq bonus 9) The monster species that spawned more often: great spider (freq bonus 5) The monster species that spawned more often: enemy trooper (freq bonus 8) The monster species that spawned more often: topaz patch (freq bonus 3) The monster species that spawned more often: clinging lizard (freq bonus 6) The monster species that spawned more often: master robot (freq bonus 5) The monster species that spawned more often: bus (freq bonus 16) The monster species that spawned more often: desu sentai (freq bonus 14) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 12) The monster species that spawned more often: colony shrieker (freq bonus 6) The monster species that spawned more often: wizard (freq bonus 4) The monster species that spawned more often: cave kobold (freq bonus 6) The monster species that spawned more often: Nadja's thick boot (freq bonus 10) The monster species that spawned more often: steel weevil (freq bonus 24) The monster species that spawned more often: warty warp fungus (freq bonus 6) The monster species that spawned more often: skeletal rat (freq bonus 5) The monster species that spawned more often: A‘¯ï (freq bonus 12) The monster species that spawned more often: Annemarie (freq bonus 10) The monster species that never randomly spawned: controller permamimic The monster species that never randomly spawned: otyugh The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: limrog The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: Roy The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: human zombie The monster species that never randomly spawned: indigo warp fungus The monster species that never randomly spawned: charcoal stalk The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 27) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 10) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 104) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 13) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 17) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...