Heliokopis, neutral male gnomish Wizard --------- |.......| |......$| |...`.... ....{.f@| --------- [Heliokopi the Evoker] St9 Dx10 Co12 In15 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 106 Monsters only dropped their musable items with 78% chance Ring drop chance was reduced to 69% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5884 Monster spawn increase reached its maximum at turn 23923 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 168000 The monster class that cannot be genocided was elemental The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: greater water elemental (freq bonus 4) The monster species that spawned more often: titanothere (freq bonus 8) The monster species that spawned more often: amusing thirteen-grader (freq bonus 2) The monster species that spawned more often: mobgoblin (freq bonus 12) The monster species that spawned more often: battery hen (freq bonus 6) The monster species that spawned more often: soldier ant (freq bonus 3) The monster species that spawned more often: Gerion (freq bonus 8) The monster species that spawned more often: ivory draconian (freq bonus 3) The monster species that spawned more often: goblin raider (freq bonus 3) The monster species that spawned more often: scramper (freq bonus 3) The monster species that spawned more often: young adult boy (freq bonus 12) The monster species that spawned more often: manticat (freq bonus 3) The monster species that spawned more often: irresistible patch (freq bonus 4) The monster species that spawned more often: lichen lich (freq bonus 4) The monster species that spawned more often: wrinkled fungus (freq bonus 4) The monster species that spawned more often: large ring trove (freq bonus 3) The monster species that spawned more often: vile lancer (freq bonus 5) The monster species that spawned more often: red jack (freq bonus 4) The monster species that spawned more often: skeleton moogle (freq bonus 20) The monster species that spawned more often: Micha (freq bonus 2) The monster species that never randomly spawned: clay statue The monster species that never randomly spawned: intelligent penetrator The monster species that never randomly spawned: undead fish The monster species that never randomly spawned: leprechaun The monster species that never randomly spawned: giant vampire bat The monster species that never randomly spawned: ent The monster species that never randomly spawned: real energy hound The monster species that never randomly spawned: Anita's sexy leather pump The monster species that never randomly spawned: interhack horror The monster species that never randomly spawned: sky elf The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 18) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 29) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 11) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 6) Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...