Heliokopis, neutral male gnomish Wizard ------#------#-------- |....-,..............| |....|#|.............-- ------------ |.....,|..............|#####|....@...q.| |*...|,|...............,,,,,|.|f.......| ---.--,|..............|####,-..........| #,,##,-|-------.--#--- ##-|---------- #,###,,,,,##,,,,# #,# ##,########## #,# #,# #,# #,# ---.----.---- |...........| |...........| |...........| |...........| |...........| |........<..| ------------- [Heliokopi the Evoker] St9 Dx21 Co22 In24 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $18 HP-3(27) Pw35(35) AC3 Exp2 T187 Latest messages You finish eating the jermlaine corpse. You see here 6 gold pieces {0}. 6 gold pieces. The kitten picks up a gold piece {0}. The kitten drops 1 gold piece. There's some graffiti on the floor here. Use "r." to read it. An arrow shoots out at you! You are hit by an arrow. [-3 -> 11] You see here a gold piece {0}. 1 gold piece. In what direction? [hykulnjb><] That is an arrow trap. Do you really want to step into that arrow trap? [yn] (n) There's some graffiti on the floor here. Use "r." to read it. An arrow shoots out at you! You are hit by an arrow! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} A - a cursed -1 dagger {4} B - 2 uncursed +0 arrows {2} Armor b - a heavily cursed +0 cloak of magic resistance (being worn) {4} w - an uncursed +0 pair of speed boots {8} x - an uncursed +2 studded leather armor {80} z - an invisible uncursed +0 orcish cloak {4} C - an uncursed +0 leather armor {60} Scrolls i - an uncursed scroll of reverse identify {1} j - a blessed scroll of scare monster {1} k - 2 uncursed scrolls of enchant weapon {2} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:4) {1} m - a blessed spellbook of resist sleep (2:2) {1} n - a blessed spellbook of detect monsters (2:5) {1} o - a blessed spellbook of insulate (0:2) {1} Potions f - an uncursed potion of recovery {1} g - an uncursed potion of see invisible {1} h - an uncursed potion of sleeping {1} u - a cursed potion of full healing {1} E - an uncursed potion of acid {1} Rings d - an uncursed ring of polymorph control {1} e - an uncursed ring of regeneration {1} y - a cursed ring of polymorph {1} Wands c - a blessed wand of cancellation (0:1) {1} v - the uncursed wand of undead turning named Til Death do Us Part (0:4) {1} Tools D - an uncursed bell {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 307 Amulet identification only worked 15 times out of 37 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 70% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37433 Monster spawn increase reached its maximum at turn 66142 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 299200 The monster class that cannot be genocided was lich The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: swarm centipede (freq bonus 14) The monster species that spawned more often: young adult cyan dragon (freq bonus 8) The monster species that spawned more often: time growth (freq bonus 14) The monster species that spawned more often: illusion weaver (freq bonus 4) The monster species that spawned more often: rogue hireling (freq bonus 8) The monster species that spawned more often: also matte (freq bonus 4) The monster species that spawned more often: roadblock fungus (freq bonus 4) The monster species that spawned more often: greater spam demon (freq bonus 24) The monster species that spawned more often: giant ochre jellyfish (freq bonus 2) The monster species that spawned more often: guardian nymph (freq bonus 5) The monster species that spawned more often: cloud stalker (freq bonus 4) The monster species that spawned more often: clockwork automaton (freq bonus 8) The monster species that spawned more often: resin troll (freq bonus 6) The monster species that spawned more often: black ones (freq bonus 2) The monster species that spawned more often: mizuchi (freq bonus 3) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 4) The monster species that spawned more often: golden naga hatchling (freq bonus 4) The monster species that spawned more often: ogre berserker (freq bonus 6) The monster species that spawned more often: gisau (freq bonus 4) The monster species that spawned more often: giant raccoon (freq bonus 6) The monster species that never randomly spawned: black Angel The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: shocking sphere The monster species that never randomly spawned: eye of the hurricane The monster species that never randomly spawned: Orcus The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: rubber gum monster The monster species that never randomly spawned: undead graduate The monster species that never randomly spawned: zebetite metroid The monster species that never randomly spawned: weeping archangel The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 46) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 39) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 5) Next attribute increase check would have come at turn 646 Strength training was 4 Dexterity training was 3 Wisdom training was 4 Constitution training was 1 You were magic-protected You leeched mana You had infravision You had 1402 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 99% b - resist sleep 1 protect 0% 99% c - detect monsters 4 divine 0% 299% d - insulate 2 protect 0% 99% Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) vanish 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...