Heliokopis, neutral male gnomish Wizard ------ |....| |....| |f...| .@...| ------ [Heliokopi the Evoker] St7 Dx14 Co14 In19 Wi14 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 336 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22813 Monster spawn increase reached its maximum at turn 31153 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 101920 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: sensei twen (freq bonus 6) The monster species that spawned more often: phantom (freq bonus 21) The monster species that spawned more often: tazer (freq bonus 8) The monster species that spawned more often: bumbling priest (freq bonus 8) The monster species that spawned more often: atomic turret (freq bonus 4) The monster species that spawned more often: Solar Boss (freq bonus 4) The monster species that spawned more often: deformed fish (freq bonus 8) The monster species that spawned more often: bloodworm (freq bonus 10) The monster species that spawned more often: picture dragon (freq bonus 7) The monster species that spawned more often: spider bomb (freq bonus 10) The monster species that spawned more often: cursed stalk (freq bonus 4) The monster species that spawned more often: flesh hunter (freq bonus 5) The monster species that spawned more often: flying piercer (freq bonus 5) The monster species that spawned more often: young adult golden dragon (freq bonus 10) The monster species that spawned more often: bikojuumo (freq bonus 8) The monster species that spawned more often: nondescript stalk (freq bonus 6) The monster species that spawned more often: irresistible growth (freq bonus 3) The monster species that spawned more often: invisible fungus (freq bonus 10) The monster species that spawned more often: invincible superman (freq bonus 32) The monster species that spawned more often: clear mushroom patch (freq bonus 5) The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: tear growth The monster species that never randomly spawned: elf veteran The monster species that never randomly spawned: white mushroom patch The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: Agone The monster species that never randomly spawned: dementia dragon The monster species that never randomly spawned: red warp patch The monster species that never randomly spawned: kadabra The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 22) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 3) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 17) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 32) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 14) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 2) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 103) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 10) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 2) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 3) Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (422) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...