Heliokopis, neutral male gnomish Wizard --------------- |.....$.@f....| |.............. |..........o..| ------.-------- [Heliokopi the Evoker] St15 Dx12 Co9 In18 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20936 Monster spawn increase reached its maximum at turn 58651 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1536375 The monster class that cannot be genocided was snake The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: neurotoxin fly (freq bonus 3) The monster species that spawned more often: afrit (freq bonus 3) The monster species that spawned more often: Pitworm (freq bonus 28) The monster species that spawned more often: raticlaw (freq bonus 6) The monster species that spawned more often: snake (freq bonus 6) The monster species that spawned more often: Ludgera (freq bonus 3) The monster species that spawned more often: umbra patch (freq bonus 5) The monster species that spawned more often: rock eater (freq bonus 7) The monster species that spawned more often: night ogre (freq bonus 4) The monster species that spawned more often: cuntgun turret (freq bonus 6) The monster species that spawned more often: large item trove (freq bonus 3) The monster species that spawned more often: ninja turret (freq bonus 4) The monster species that spawned more often: enemy cube jelly (freq bonus 10) The monster species that spawned more often: wise spirit (freq bonus 2) The monster species that spawned more often: sludge warp fungus (freq bonus 4) The monster species that spawned more often: snow drifter (freq bonus 4) The monster species that spawned more often: Obox-ob (freq bonus 4) The monster species that spawned more often: Friederike's hugging boot (freq bonus 32) The monster species that spawned more often: giant silver jellyfish (freq bonus 3) The monster species that spawned more often: imp (freq bonus 3) The monster species that never randomly spawned: undead fungus The monster species that never randomly spawned: crying spirit The monster species that never randomly spawned: internet dragon The monster species that never randomly spawned: colluded patch The monster species that never randomly spawned: frozen ice block The monster species that never randomly spawned: Hannah's combat boot The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: adult mercurial dragon The monster species that never randomly spawned: Njusha The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 19) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 13) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 5) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 4) Next attribute increase check would have come at turn 851 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...