Heliokopis, neutral male gnomish Wizard ------ |....| |@f..| +...r| ------ [Heliokopi the Evoker] St5 Dx9 Co9 In14 Wi12 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 88% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42945 Monster spawn increase reached its maximum at turn 53996 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 136470 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: Helen's lady pump (freq bonus 36) The monster species that spawned more often: tree hugger (freq bonus 6) The monster species that spawned more often: dark green ogre (freq bonus 5) The monster species that spawned more often: greater enemy cube jelly (freq bonus 12) The monster species that spawned more often: Itachi Uchiha (freq bonus 5) The monster species that spawned more often: Bull Gates 2 (freq bonus 8) The monster species that spawned more often: Wolf-Man (freq bonus 10) The monster species that spawned more often: cocktaur (freq bonus 8) The monster species that spawned more often: young psychic dragon (freq bonus 16) The monster species that spawned more often: blinding monster (freq bonus 16) The monster species that spawned more often: nibelung (freq bonus 6) The monster species that spawned more often: metal statue gargoyle (freq bonus 22) The monster species that spawned more often: hobbit master thief (freq bonus 10) The monster species that spawned more often: hungry stalk (freq bonus 28) The monster species that spawned more often: error (freq bonus 9) The monster species that spawned more often: fumble vortex (freq bonus 6) The monster species that spawned more often: thick goblin fighter (freq bonus 27) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 14) The monster species that spawned more often: luck flayer (freq bonus 12) The monster species that spawned more often: night lord (freq bonus 6) The monster species that never randomly spawned: undead amazon The monster species that never randomly spawned: yukinko The monster species that never randomly spawned: great wyrm of the nexus The monster species that never randomly spawned: giant ego permamimic The monster species that never randomly spawned: antimatter vampire The monster species that never randomly spawned: agent black warp fungus The monster species that never randomly spawned: warthog The monster species that never randomly spawned: Nora The monster species that never randomly spawned: wooden warp patch The monster species that never randomly spawned: withering mimic The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 12) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 198) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 27) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 2) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 28) The RNG hath decreed that this item was always generated cursed: leash ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 1) Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1061) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...