Heliokopis, neutral male gnomish Wizard --- ..| ---..--- |..{.... |f@....| ---..--- ..| +-- [Heliokopi the Evoker] St10 Dx15 Co9 In24 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 79% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 76% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 113140 Monster spawn increase reached its maximum at turn 146203 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1603665 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: owl bear (freq bonus 8) The monster species that spawned more often: vulture (freq bonus 4) The monster species that spawned more often: novice dark wall (freq bonus 4) The monster species that spawned more often: freaky girl (freq bonus 14) The monster species that spawned more often: boss dingo (freq bonus 6) The monster species that spawned more often: Uniform Kop (freq bonus 18) The monster species that spawned more often: Windows 7 (freq bonus 4) The monster species that spawned more often: taker growth (freq bonus 13) The monster species that spawned more often: cursing eye (freq bonus 3) The monster species that spawned more often: ÚÑ$¾B*ê“ò6‰¹þ{TKs9¯u4á® +ºá× (freq bonus 3) The monster species that spawned more often: strange terminal (freq bonus 9) The monster species that spawned more often: tentacruel (freq bonus 5) The monster species that spawned more often: soul killer blowdart (freq bonus 3) The monster species that spawned more often: yellow draconian (freq bonus 6) The monster species that spawned more often: sticky mushroom (freq bonus 5) The monster species that spawned more often: cantor (freq bonus 10) The monster species that spawned more often: soft force patch (freq bonus 4) The monster species that spawned more often: ogre mage (freq bonus 5) The monster species that spawned more often: thunderbolt bug (freq bonus 14) The monster species that spawned more often: green draconian (freq bonus 8) The monster species that never randomly spawned: amphitheatre The monster species that never randomly spawned: cock The monster species that never randomly spawned: tree spore The monster species that never randomly spawned: soft fungus The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: japanese woman The monster species that never randomly spawned: holy roller coaster The monster species that never randomly spawned: cave speeder The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: umbra force patch The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 48) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 3) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 17) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 15) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 80) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 10) Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (305) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...