Heliokopis, neutral male gnomish Wizard ---- -- ...#.| r....| ....f.| #.@.| -.-.- [Heliokopi the Evoker] St10 Dx13 Co17 In23 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 74% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50830 Monster spawn increase reached its maximum at turn 70777 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 855712 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: exit (freq bonus 4) The monster species that spawned more often: deep one (freq bonus 8) The monster species that spawned more often: gruesome naga (freq bonus 6) The monster species that spawned more often: petty elf-lord (freq bonus 8) The monster species that spawned more often: random cockatrice (freq bonus 5) The monster species that spawned more often: ranger (freq bonus 8) The monster species that spawned more often: gem trove (freq bonus 8) The monster species that spawned more often: quaton (freq bonus 12) The monster species that spawned more often: difficult elephant (freq bonus 7) The monster species that spawned more often: successful entertainer (freq bonus 4) The monster species that spawned more often: experienced spirit (freq bonus 5) The monster species that spawned more often: arch-newt (freq bonus 6) The monster species that spawned more often: sue colony (freq bonus 8) The monster species that spawned more often: cat mummy (freq bonus 8) The monster species that spawned more often: moldy force fungus (freq bonus 8) The monster species that spawned more often: unreal warp fungus (freq bonus 6) The monster species that spawned more often: red naga (freq bonus 8) The monster species that spawned more often: returned mage (freq bonus 16) The monster species that spawned more often: dephmah sephirah (freq bonus 4) The monster species that spawned more often: quark (freq bonus 20) The monster species that never randomly spawned: giant grey rat The monster species that never randomly spawned: hidden barrow wight The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: stairstrap snake The monster species that never randomly spawned: basilisk The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: crystal mushroom The monster species that never randomly spawned: cloth golem The monster species that never randomly spawned: arabesque naga hatchling The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 16) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 6) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 17) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 31) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 12) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 12) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 10) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 8) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 19) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 5) Next attribute increase check would have come at turn 1009 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (272) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...