Heliokopis, neutral male gnomish Wizard ---- -.----- |..{...@...| |......f...| |..........| ...........| ------------ [Heliokopi the Evoker] St8 Dx9 Co13 In13 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 91% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 87% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17776 Monster spawn increase reached its maximum at turn 55971 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1807680 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: flat fish (freq bonus 16) The monster species that spawned more often: rainbow warp fungus (freq bonus 5) The monster species that spawned more often: clairvoyant trove (freq bonus 10) The monster species that spawned more often: hellrat (freq bonus 3) The monster species that spawned more often: petty boobed permamimic (freq bonus 5) The monster species that spawned more often: One-Eyed Jack (freq bonus 6) The monster species that spawned more often: roast goose (freq bonus 12) The monster species that spawned more often: living lecturn (freq bonus 10) The monster species that spawned more often: tree lurker (freq bonus 10) The monster species that spawned more often: virus (freq bonus 6) The monster species that spawned more often: zapdos (freq bonus 3) The monster species that spawned more often: Marvin (freq bonus 4) The monster species that spawned more often: colorful warp fungus (freq bonus 12) The monster species that spawned more often: takeaway turret (freq bonus 5) The monster species that spawned more often: air elemental speed beholder (freq bonus 6) The monster species that spawned more often: blue laser (freq bonus 3) The monster species that spawned more often: Avatar of Roflth (freq bonus 4) The monster species that spawned more often: putrefier (freq bonus 18) The monster species that spawned more often: eastern rabbit (freq bonus 12) The monster species that spawned more often: zone eater (freq bonus 8) The monster species that never randomly spawned: white colony The monster species that never randomly spawned: Nicole's lovely sneaker The monster species that never randomly spawned: reaper warp patch The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: werewolf The monster species that never randomly spawned: large eel The monster species that never randomly spawned: yora chick The monster species that never randomly spawned: standard snake The monster species that never randomly spawned: dark mimic The monster species that never randomly spawned: giant white jellyfish The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 23) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 39) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 13) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 68) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 22) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 17) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 5) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 18) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 8) Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...