Heliokopis, neutral male gnomish Wizard ---------- |......... |........| |........| |..f......x |..@.....| ----.----- [Heliokopi the Evoker] St9 Dx17 Co10 In17 Wi12 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 84% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30780 Monster spawn increase reached its maximum at turn 52775 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10543335 The monster class that cannot be genocided was worm The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: dark gray mushroom (freq bonus 2) The monster species that spawned more often: opal spore (freq bonus 20) The monster species that spawned more often: new jabberwock (freq bonus 16) The monster species that spawned more often: heal slime (freq bonus 3) The monster species that spawned more often: dingo puppy (freq bonus 2) The monster species that spawned more often: spiriteon (freq bonus 6) The monster species that spawned more often: mail worm (freq bonus 3) The monster species that spawned more often: hungry fungus (freq bonus 16) The monster species that spawned more often: dweller on the threshold (freq bonus 2) The monster species that spawned more often: tree warp patch (freq bonus 3) The monster species that spawned more often: censor (freq bonus 2) The monster species that spawned more often: susuwatari (freq bonus 5) The monster species that spawned more often: topaz growth (freq bonus 4) The monster species that spawned more often: water patch (freq bonus 4) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 10) The monster species that spawned more often: shifting sand barrier (freq bonus 6) The monster species that spawned more often: the Largest Giant (freq bonus 10) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 14) The monster species that spawned more often: forbidden forest centaur (freq bonus 3) The monster species that spawned more often: world killer (freq bonus 8) The monster species that never randomly spawned: warty force patch The monster species that never randomly spawned: Ella The monster species that never randomly spawned: thorn colony The monster species that never randomly spawned: colony shrieker The monster species that never randomly spawned: harrowbark walker The monster species that never randomly spawned: cackling spirit The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: blast dream turret The monster species that never randomly spawned: demonic sandman The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 66) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 36) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 16) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 6) Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...