Heliokopis, neutral male gnomish Wizard ----------- |.........+ |....f....| |....@..... |.........| |.........| .....$..... ----------- [Heliokopi the Evoker] St5 Dx7 Co5 In13 Wi4 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 238 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 88% Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29960 Monster spawn increase reached its maximum at turn 54165 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 808560 The monster class that cannot be genocided was ogre The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: lichking (freq bonus 4) The monster species that spawned more often: hidden cockatrice (freq bonus 10) The monster species that spawned more often: Toshiyuki the dog (freq bonus 18) The monster species that spawned more often: Mailie (freq bonus 7) The monster species that spawned more often: kobold thief (freq bonus 2) The monster species that spawned more often: black eye (freq bonus 8) The monster species that spawned more often: Christiane (freq bonus 5) The monster species that spawned more often: void growth (freq bonus 4) The monster species that spawned more often: slime granny (freq bonus 10) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 3) The monster species that spawned more often: cazador (freq bonus 4) The monster species that spawned more often: doll mistress (freq bonus 16) The monster species that spawned more often: tear growth (freq bonus 2) The monster species that spawned more often: gazer rutterkin (freq bonus 4) The monster species that spawned more often: slime force fungus (freq bonus 7) The monster species that spawned more often: vile sewer pygmy (freq bonus 4) The monster species that spawned more often: stone elemental (freq bonus 4) The monster species that spawned more often: lesser wall monster (freq bonus 10) The monster species that spawned more often: witch (freq bonus 2) The monster species that spawned more often: ape gigans (freq bonus 12) The monster species that never randomly spawned: lilac stalk The monster species that never randomly spawned: osquip The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: squeaker The monster species that never randomly spawned: Kristin The monster species that never randomly spawned: super marion The monster species that never randomly spawned: onanocter 5e The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: Center of All The monster species that never randomly spawned: stone-cold horror The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 16) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 12) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) Next attribute increase check would have come at turn 1077 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...