Heliokopis, neutral male gnomish Wizard -.-.- |...| |f..| |.@.| |#..+ ....| ----- [Heliokopi the Evoker] St10 Dx12 Co9 In19 Wi11 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 244 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30844 Monster spawn increase reached its maximum at turn 70074 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 458480 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: jelly (freq bonus 12) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: hidden cockatrice (freq bonus 14) The monster species that spawned more often: ancient psychic dragon (freq bonus 26) The monster species that spawned more often: big bear brother (freq bonus 14) The monster species that spawned more often: fissure fisher (freq bonus 13) The monster species that spawned more often: reloading turret (freq bonus 14) The monster species that spawned more often: giant mosquito (freq bonus 16) The monster species that spawned more often: spirit of barbs (freq bonus 30) The monster species that spawned more often: dwarven brigand thief (freq bonus 30) The monster species that spawned more often: finnish explorer (freq bonus 26) The monster species that spawned more often: gluing blob (freq bonus 26) The monster species that spawned more often: cycle of life (freq bonus 15) The monster species that spawned more often: algroth (freq bonus 128) The monster species that spawned more often: colluded mushroom (freq bonus 84) The monster species that spawned more often: quantum warp fungus (freq bonus 14) The monster species that spawned more often: orange mold (freq bonus 16) The monster species that spawned more often: fifth-wall breaker (freq bonus 16) The monster species that spawned more often: bad turret (freq bonus 15) The monster species that spawned more often: incapable male nurse (freq bonus 30) The monster species that spawned more often: vampiric mold (freq bonus 13) The monster species that spawned more often: scroll mimic (freq bonus 60) The monster species that never randomly spawned: Kazuki Kazama The monster species that never randomly spawned: psychic elemental The monster species that never randomly spawned: nasty spined devil The monster species that never randomly spawned: hungry patch The monster species that never randomly spawned: pseudosweet nymph The monster species that never randomly spawned: very old deep dragon The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: terrible bloodthirster The monster species that never randomly spawned: sabre-toothed cat The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 43) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 4) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 3) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 2) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 15) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 4) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 2) Next attribute increase check would have come at turn 121 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (270) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...