Heliokopis, neutral male gnomish Wizard --------- |.......| |.......| |..<@...| |..f....| |.......| |.......| |.......| |........ --------- [Heliokopi the Evoker] St8 Dx11 Co9 In13 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC4 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 81% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61785 Monster spawn increase reached its maximum at turn 81021 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 824310 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: mohat (freq bonus 4) The monster species that spawned more often: rotting horror (freq bonus 3) The monster species that spawned more often: red hot ride (freq bonus 3) The monster species that spawned more often: twin noritta (freq bonus 7) The monster species that spawned more often: Rodney's Sister (freq bonus 9) The monster species that spawned more often: crystal golem (freq bonus 6) The monster species that spawned more often: treasure bus (freq bonus 8) The monster species that spawned more often: hobbit bandit (freq bonus 2) The monster species that spawned more often: pink mushroom (freq bonus 3) The monster species that spawned more often: insurmountable stalk (freq bonus 2) The monster species that spawned more often: giant bronze ant (freq bonus 2) The monster species that spawned more often: ultimate destruction dino (freq bonus 8) The monster species that spawned more often: badger (freq bonus 6) The monster species that spawned more often: Jorin (freq bonus 16) The monster species that spawned more often: petty stealer permamimic (freq bonus 8) The monster species that spawned more often: torchbearer (freq bonus 12) The monster species that spawned more often: torah sephirah (freq bonus 3) The monster species that spawned more often: Geryon (freq bonus 32) The monster species that spawned more often: psych orb (freq bonus 3) The monster species that spawned more often: undead templar (freq bonus 3) The monster species that never randomly spawned: eldritch stalk The monster species that never randomly spawned: sea serpent The monster species that never randomly spawned: wrap golem The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: difficult lead golem The monster species that never randomly spawned: evasive enclave soldier The monster species that never randomly spawned: confusion trove The monster species that never randomly spawned: giant pygmy The monster species that never randomly spawned: hydra-snake The monster species that never randomly spawned: radiant spirit The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 24) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 6) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 5) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 6) Next attribute increase check would have come at turn 3566 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...