Heliokopis, neutral male gnomish Wizard ------ ..f..+ |.@..| |....| |....| |....+ ------ [Heliokopi the Evoker] St11 Dx10 Co10 In10 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 241 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 87% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 92% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24332 Monster spawn increase reached its maximum at turn 40262 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 196552 The monster class that cannot be genocided was grue The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: vampiric force fungus (freq bonus 16) The monster species that spawned more often: young woman (freq bonus 5) The monster species that spawned more often: possessed guard (freq bonus 10) The monster species that spawned more often: white force fungus (freq bonus 7) The monster species that spawned more often: bouncer rubber (freq bonus 10) The monster species that spawned more often: phaser force fungus (freq bonus 8) The monster species that spawned more often: werecow (freq bonus 36) The monster species that spawned more often: ice frog (freq bonus 14) The monster species that spawned more often: opal spore (freq bonus 6) The monster species that spawned more often: bank robber (freq bonus 11) The monster species that spawned more often: dark permamimic (freq bonus 12) The monster species that spawned more often: bearded devil (freq bonus 8) The monster species that spawned more often: stegosaurus (freq bonus 7) The monster species that spawned more often: aztec gang member (freq bonus 6) The monster species that spawned more often: Parry Hotter (freq bonus 18) The monster species that spawned more often: desire (freq bonus 24) The monster species that spawned more often: stone grue (freq bonus 10) The monster species that spawned more often: Solvejg (freq bonus 24) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 6) The monster species that spawned more often: iron weed (freq bonus 10) The monster species that never randomly spawned: long worm The monster species that never randomly spawned: mana fly The monster species that never randomly spawned: dark matter blob The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: silver dragon The monster species that never randomly spawned: health trove The monster species that never randomly spawned: reziarfg The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: legged whale The monster species that never randomly spawned: aquatic bear The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 15) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 25) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 7) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 56) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 4) Next attribute increase check would have come at turn 633 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (535) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...