Heliokopis, neutral male gnomish Wizard --- |@f- |..| |..- ---. -- [Heliokopi the Evoker] St11 Dx11 Co12 In11 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 105 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 97% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30497 Monster spawn increase reached its maximum at turn 74028 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1911990 The monster class that cannot be genocided was pudding or ooze Today, this monster class was always generated invisible: orc The monster class that was spawned more often: cockatrice (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: rouge jellyfish (freq bonus 4) The monster species that spawned more often: soul burner (freq bonus 2) The monster species that spawned more often: cold trove (freq bonus 4) The monster species that spawned more often: active eye (freq bonus 3) The monster species that spawned more often: Kaschei (freq bonus 12) The monster species that spawned more often: ass (freq bonus 3) The monster species that spawned more often: porter block stalk (freq bonus 4) The monster species that spawned more often: humming terminal (freq bonus 4) The monster species that spawned more often: time vortex (freq bonus 16) The monster species that spawned more often: gamma metroid (freq bonus 4) The monster species that spawned more often: dokkalfar eternal matriarch (freq bonus 3) The monster species that spawned more often: red jelly (freq bonus 5) The monster species that spawned more often: dissolved undead potato (freq bonus 6) The monster species that spawned more often: mental lady (freq bonus 8) The monster species that spawned more often: nasty mushroom (freq bonus 24) The monster species that spawned more often: giant white tick (freq bonus 4) The monster species that spawned more often: scarlet stalk (freq bonus 3) The monster species that spawned more often: wind spore (freq bonus 3) The monster species that spawned more often: migo empress (freq bonus 6) The monster species that spawned more often: night ogre (freq bonus 2) The monster species that never randomly spawned: quickling queen The monster species that never randomly spawned: burner The monster species that never randomly spawned: cheep-cheep king The monster species that never randomly spawned: ostro The monster species that never randomly spawned: nethack horror The monster species that never randomly spawned: russian ant The monster species that never randomly spawned: stupefying turret The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: high patch The monster species that never randomly spawned: disgusting warp patch The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 12) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 37) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 16) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 13) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 12) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 14) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 6) Next attribute increase check would have come at turn 532 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...