Heliokopis, neutral male gnomish Wizard ---------- |...F....+ |........| |c.......| |f.......+ |.@......| |........| ---|----+- [Heliokopi the Evoker] St4 Dx14 Co8 In15 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 601 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25861 Monster spawn increase reached its maximum at turn 69409 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 387486 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: silver mushroom (freq bonus 6) The monster species that spawned more often: balrog captain (freq bonus 3) The monster species that spawned more often: weezing (freq bonus 4) The monster species that spawned more often: leopard (freq bonus 3) The monster species that spawned more often: real vibration hound (freq bonus 2) The monster species that spawned more often: evasive tank breaker (freq bonus 7) The monster species that spawned more often: siena mold (freq bonus 5) The monster species that spawned more often: activistor (freq bonus 3) The monster species that spawned more often: forest hulk (freq bonus 3) The monster species that spawned more often: imba water elemental (freq bonus 4) The monster species that spawned more often: agate warp fungus (freq bonus 3) The monster species that spawned more often: black locust (freq bonus 7) The monster species that spawned more often: Bundly Ann (freq bonus 4) The monster species that spawned more often: gnome warrior (freq bonus 4) The monster species that spawned more often: caveman (freq bonus 5) The monster species that spawned more often: disorder (freq bonus 3) The monster species that spawned more often: healthy plains centaur (freq bonus 4) The monster species that spawned more often: venom slime (freq bonus 3) The monster species that spawned more often: shadow master (freq bonus 5) The monster species that spawned more often: novice light wall (freq bonus 10) The monster species that never randomly spawned: glare growth The monster species that never randomly spawned: freezer snake The monster species that never randomly spawned: real aether hound The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: defense curse beetle The monster species that never randomly spawned: Nonerotic Irina's wedge sandal The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: iron cock The monster species that never randomly spawned: goblin guide The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 16) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 29) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 39) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 35) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) Next attribute increase check would have come at turn 1448 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1173) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...