Heliokopis, neutral male gnomish Wizard ----.---- |...B...+ |.......| |...$@..| |.$.f...+ --------- [Heliokopi the Evoker] St10 Dx15 Co15 In12 Wi15 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 46 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41680 Monster spawn increase reached its maximum at turn 71459 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2906232 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: quadruped The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 2) The monster species that spawned more often: mine-dog (freq bonus 4) The monster species that spawned more often: seven of hearts (freq bonus 4) The monster species that spawned more often: pink ooze (freq bonus 10) The monster species that spawned more often: real deathmold (freq bonus 14) The monster species that spawned more often: nightly warp fungus (freq bonus 3) The monster species that spawned more often: illusion weaver (freq bonus 3) The monster species that spawned more often: decayed mold (freq bonus 5) The monster species that spawned more often: totally bad mold (freq bonus 8) The monster species that spawned more often: forsaken lady (freq bonus 6) The monster species that spawned more often: ogre priest (freq bonus 3) The monster species that spawned more often: ice troll (freq bonus 7) The monster species that spawned more often: red shyguy (freq bonus 3) The monster species that spawned more often: arcadian avenger (freq bonus 2) The monster species that spawned more often: nasty warp fungus (freq bonus 6) The monster species that spawned more often: snow witch (freq bonus 2) The monster species that spawned more often: crater warp fungus (freq bonus 10) The monster species that spawned more often: laser turret (freq bonus 6) The monster species that spawned more often: tzee (freq bonus 2) The monster species that spawned more often: psi light (freq bonus 10) The monster species that never randomly spawned: cold bear The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: screaming twister The monster species that never randomly spawned: shard force patch The monster species that never randomly spawned: charged ice The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: steam-powered pistol sentry The monster species that never randomly spawned: shard warp fungus The monster species that never randomly spawned: Seraph of the Law The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 65) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 5) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 2) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 10) Next attribute increase check would have come at turn 546 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (420) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...