Heliokopis, neutral male gnomish Wizard -------- |...`.f- $...@| |......| ---+---- [Heliokopi the Evoker] St8 Dx9 Co8 In12 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 10% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18670 Monster spawn increase reached its maximum at turn 126840 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 395900 The monster class that cannot be genocided was wraith The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: goblin (freq bonus 4) The monster species that spawned more often: small lich (freq bonus 5) The monster species that spawned more often: idiot (freq bonus 16) The monster species that spawned more often: undead pickpocket (freq bonus 10) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 8) The monster species that spawned more often: soft woman (freq bonus 4) The monster species that spawned more often: giant spotted jellyfish (freq bonus 8) The monster species that spawned more often: undead mind flayer (freq bonus 20) The monster species that spawned more often: nomi (freq bonus 16) The monster species that spawned more often: skeleton mage (freq bonus 6) The monster species that spawned more often: transsylvanian (freq bonus 5) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 6) The monster species that spawned more often: petty rattlesnake (freq bonus 6) The monster species that spawned more often: multicolor light (freq bonus 4) The monster species that spawned more often: eight of clubs (freq bonus 5) The monster species that spawned more often: turkish woman (freq bonus 8) The monster species that spawned more often: soft colony (freq bonus 3) The monster species that spawned more often: Nai-no-kami (freq bonus 3) The monster species that spawned more often: golden one (freq bonus 4) The monster species that spawned more often: greater wall monster (freq bonus 8) The monster species that never randomly spawned: dingo The monster species that never randomly spawned: luminary terminal The monster species that never randomly spawned: unraveler The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: poison slime The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: grimer The monster species that never randomly spawned: starmie The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 8) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 26) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 31) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 3) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 17) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 2) Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (765) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...