Heliokopis, neutral male gnomish Wizard ------------- |(.........F| |.......`@..| |........f..+ ------------- [Heliokopi the Evoker] St9 Dx13 Co7 In12 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 38 Gem identification only worked 100 times out of 299 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 87% Ring drop chance was reduced to 78% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 60% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14819 Monster spawn increase reached its maximum at turn 62092 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 553361 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: The Red Death (freq bonus 12) The monster species that spawned more often: mirror force fungus (freq bonus 4) The monster species that spawned more often: leader sentai (freq bonus 3) The monster species that spawned more often: shade (freq bonus 4) The monster species that spawned more often: evil doctor (freq bonus 3) The monster species that spawned more often: troglodyte beastlord (freq bonus 14) The monster species that spawned more often: water phalanx (freq bonus 18) The monster species that spawned more often: giant grasshopper (freq bonus 3) The monster species that spawned more often: inertia patch (freq bonus 4) The monster species that spawned more often: ghost wolf (freq bonus 14) The monster species that spawned more often: bumbling priest (freq bonus 5) The monster species that spawned more often: fire metroid (freq bonus 6) The monster species that spawned more often: colluded patch (freq bonus 4) The monster species that spawned more often: shimmering spore (freq bonus 8) The monster species that spawned more often: little boy (freq bonus 18) The monster species that spawned more often: lead statue (freq bonus 2) The monster species that spawned more often: inertia colony (freq bonus 4) The monster species that spawned more often: snore spore (freq bonus 2) The monster species that spawned more often: yellow hulk (freq bonus 2) The monster species that spawned more often: tuna (freq bonus 4) The monster species that never randomly spawned: Windows 2000 The monster species that never randomly spawned: Genjuro The monster species that never randomly spawned: stone elemental The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: petty mind flayer The monster species that never randomly spawned: daughter of bedlam The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: black wolf The monster species that never randomly spawned: clap monster The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 19) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 13) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 152) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 7) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 2) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 10) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 79) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 1) Next attribute increase check would have come at turn 654 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (492) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...