Heliokopis, neutral male gnomish Wizard ------- |.@...| ..f...| |.....| |...... ------- [Heliokopi the Evoker] St4 Dx5 Co13 In17 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 89% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 72% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20780 Monster spawn increase reached its maximum at turn 80620 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1147419 The monster class that cannot be genocided was rodent The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: sepia warp fungus (freq bonus 2) The monster species that spawned more often: snow frog (freq bonus 6) The monster species that spawned more often: drider (freq bonus 4) The monster species that spawned more often: gnomish uberwizard (freq bonus 10) The monster species that spawned more often: swamp ghost (freq bonus 2) The monster species that spawned more often: Lamashtu (freq bonus 12) The monster species that spawned more often: Mister Strip-Mine (freq bonus 10) The monster species that spawned more often: little pisaca (freq bonus 20) The monster species that spawned more often: glowing eye (freq bonus 24) The monster species that spawned more often: death ooze (freq bonus 10) The monster species that spawned more often: unearthly drow (freq bonus 3) The monster species that spawned more often: phaser force patch (freq bonus 3) The monster species that spawned more often: cutpurse (freq bonus 3) The monster species that spawned more often: warper (freq bonus 6) The monster species that spawned more often: giant ego mimic (freq bonus 3) The monster species that spawned more often: ice turret (freq bonus 3) The monster species that spawned more often: centaurtrice (freq bonus 32) The monster species that spawned more often: petty brain golem (freq bonus 6) The monster species that spawned more often: quantum force patch (freq bonus 8) The monster species that spawned more often: glowing mold (freq bonus 7) The monster species that never randomly spawned: baal spy The monster species that never randomly spawned: yetzirah sephirah The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: melee bug The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: Rejda The monster species that never randomly spawned: tracker jacker The monster species that never randomly spawned: stygian doll shaman The monster species that never randomly spawned: busy-looking merchant The monster species that never randomly spawned: anthrazite force fungus The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 7) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 20) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 9) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 86) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 13) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 15) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 65) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 39) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 3) Next attribute increase check would have come at turn 1939 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...