Heliokopis, neutral male gnomish Wizard | | . |.# .| |.f`.| |..@.| ------ [Heliokopi the Evoker] St9 Dx10 Co13 In16 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a statue of a demimondaine {900}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 98% Wand drop chance was reduced to 99% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23440 Monster spawn increase reached its maximum at turn 41440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1140348 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: spell turret (freq bonus 12) The monster species that spawned more often: lavender colony (freq bonus 4) The monster species that spawned more often: hidden trove (freq bonus 3) The monster species that spawned more often: solar turret (freq bonus 2) The monster species that spawned more often: vampiric amazonas fish (freq bonus 5) The monster species that spawned more often: blue bear (freq bonus 3) The monster species that spawned more often: horn monster (freq bonus 3) The monster species that spawned more often: vorpal bunny (freq bonus 3) The monster species that spawned more often: Medusa's pet fish (freq bonus 10) The monster species that spawned more often: baby voltigore (freq bonus 6) The monster species that spawned more often: thick beauty (freq bonus 5) The monster species that spawned more often: group gremlin (freq bonus 3) The monster species that spawned more often: petty moaning spirit (freq bonus 6) The monster species that spawned more often: anti-vampire (freq bonus 3) The monster species that spawned more often: giant lizard (freq bonus 8) The monster species that spawned more often: Nƒ*Ö K,Ö’: (freq bonus 4) The monster species that spawned more often: giant red mouse (freq bonus 8) The monster species that spawned more often: sludge warp patch (freq bonus 6) The monster species that spawned more often: firefly (freq bonus 3) The monster species that spawned more often: jumping eel (freq bonus 2) The monster species that never randomly spawned: panther The monster species that never randomly spawned: bloodthirsty vampire lord The monster species that never randomly spawned: adult orange dragon The monster species that never randomly spawned: Sabrain The monster species that never randomly spawned: crazed goblin The monster species that never randomly spawned: scrag The monster species that never randomly spawned: mana patch The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: slime growth The monster species that never randomly spawned: thorn rat The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 19) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 19) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 24) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 5) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 19) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 11) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 3) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 1) Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...