Heliokopis, neutral male gnomish Wizard ---- ----...| |......| |..$...| |.:.... |.@f- ----- [Heliokopi the Evoker] St10 Dx9 Co19 In15 Wi5 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 90% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57232 Monster spawn increase reached its maximum at turn 89089 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 147966 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: black orc (freq bonus 6) The monster species that spawned more often: frogman guide (freq bonus 36) The monster species that spawned more often: adventurer colony (freq bonus 6) The monster species that spawned more often: huh (freq bonus 8) The monster species that spawned more often: purple patch (freq bonus 10) The monster species that spawned more often: pukelman (freq bonus 3) The monster species that spawned more often: gray force ooze (freq bonus 6) The monster species that spawned more often: radio operator (freq bonus 3) The monster species that spawned more often: domestic giant (freq bonus 5) The monster species that spawned more often: cyan sentai (freq bonus 6) The monster species that spawned more often: top secret agent (freq bonus 16) The monster species that spawned more often: dung soldier (freq bonus 5) The monster species that spawned more often: baby psychic dragon (freq bonus 6) The monster species that spawned more often: jumping cattle (freq bonus 6) The monster species that spawned more often: psychic monster (freq bonus 4) The monster species that spawned more often: Undead Kommissioner (freq bonus 8) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 10) The monster species that spawned more often: kobold digger (freq bonus 8) The monster species that spawned more often: ice trove (freq bonus 16) The monster species that spawned more often: saddleback tortoise (freq bonus 4) The monster species that never randomly spawned: tank breaker The monster species that never randomly spawned: orange spore The monster species that never randomly spawned: Sadachiyo, the sexually ambiguous Ninja The monster species that never randomly spawned: special agent The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: Janina The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: young blue dragon The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: soul burner The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 34) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 17) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 3) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (643) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...