Heliokopis, neutral male gnomish Wizard ------- - |.c..?).+ |@......| |.f.....| -------+- [Heliokopi the Evoker] St6 Dx10 Co19 In20 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18382 Monster spawn increase reached its maximum at turn 59737 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 76782 The monster class that cannot be genocided was orc The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: eagle (freq bonus 10) The monster species that spawned more often: bad force patch (freq bonus 5) The monster species that spawned more often: scorched snake (freq bonus 4) The monster species that spawned more often: scurrier (freq bonus 6) The monster species that spawned more often: unsteady trove (freq bonus 8) The monster species that spawned more often: Shami-Amourae (freq bonus 3) The monster species that spawned more often: UüiìÕ=¸± (freq bonus 12) The monster species that spawned more often: stealing machine (freq bonus 8) The monster species that spawned more often: Bundle Tree (freq bonus 6) The monster species that spawned more often: cyan starlit sky (freq bonus 4) The monster species that spawned more often: fierce kalidah (freq bonus 8) The monster species that spawned more often: zombie car (freq bonus 12) The monster species that spawned more often: inertia stalk (freq bonus 4) The monster species that spawned more often: landmine (freq bonus 5) The monster species that spawned more often: trap force fungus (freq bonus 10) The monster species that spawned more often: boss dingo (freq bonus 6) The monster species that spawned more often: ace of hearts (freq bonus 8) The monster species that spawned more often: sprow (freq bonus 4) The monster species that spawned more often: disenchanter patch (freq bonus 6) The monster species that spawned more often: poison spore lichen (freq bonus 10) The monster species that never randomly spawned: mud runner The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: gravity force patch The monster species that never randomly spawned: bright green slime The monster species that never randomly spawned: jumping eel The monster species that never randomly spawned: also matte The monster species that never randomly spawned: Arthur Dent The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: force wolf The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 24) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 22) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 3) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 14) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 9) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 44) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 3) Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...