Heliokopis, neutral male gnomish Wizard ----.--- |......| +....@.| |....f.| -------- [Heliokopi the Evoker] St8 Dx11 Co15 In18 Wi11 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 7 gold pieces {0}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 153 Amulet drop chance was reduced to 98% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24598 Monster spawn increase reached its maximum at turn 70318 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 325809 The monster class that cannot be genocided was grue The monster class that was spawned more often: unicorn or horse (freq bonus 6) The monster species that spawned more often: expensive secret car (freq bonus 14) The monster species that spawned more often: nonreflecting eye (freq bonus 7) The monster species that spawned more often: red jack (freq bonus 14) The monster species that spawned more often: chaos tile (freq bonus 8) The monster species that spawned more often: gore warp fungus (freq bonus 14) The monster species that spawned more often: wounding knight (freq bonus 14) The monster species that spawned more often: brown warp fungus (freq bonus 12) The monster species that spawned more often: invisible mold (freq bonus 11) The monster species that spawned more often: dark juraian druid (freq bonus 16) The monster species that spawned more often: darkest grue (freq bonus 7) The monster species that spawned more often: pale mold (freq bonus 18) The monster species that spawned more often: Chaska's leather pump (freq bonus 7) The monster species that spawned more often: Bad Tidings (freq bonus 14) The monster species that spawned more often: arch-lichen (freq bonus 14) The monster species that spawned more often: clock force patch (freq bonus 16) The monster species that spawned more often: blue-red fungus (freq bonus 20) The monster species that spawned more often: pseudo-nice crone (freq bonus 18) The monster species that spawned more often: jet unicorn (freq bonus 10) The monster species that spawned more often: whiny Mary-Sue (freq bonus 32) The monster species that spawned more often: elf veteran (freq bonus 9) The monster species that never randomly spawned: hyena The monster species that never randomly spawned: bugbear chieftain The monster species that never randomly spawned: petty boobed permamimic The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: stone statue The monster species that never randomly spawned: Micha The monster species that never randomly spawned: The Knave of Hearts The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: psychic colony The monster species that never randomly spawned: Kostchtie The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 13) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 24) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 25) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 58) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 23) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Next attribute increase check would have come at turn 666 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...