Heliokopis, neutral male gnomish Wizard -.--------- |.........| +..f|.....| |..@......| |...r.....| ----------- [Heliokopi the Evoker] St8 Dx14 Co10 In13 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 98% Wand drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12896 Monster spawn increase reached its maximum at turn 50312 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 309705 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: wrinkled mold (freq bonus 4) The monster species that spawned more often: nexus spore (freq bonus 4) The monster species that spawned more often: frozen incineration (freq bonus 3) The monster species that spawned more often: wand permamimic (freq bonus 5) The monster species that spawned more often: theme boar (freq bonus 6) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 4) The monster species that spawned more often: gremlin leader (freq bonus 4) The monster species that spawned more often: Gazer Akai (freq bonus 24) The monster species that spawned more often: Flat Man (freq bonus 3) The monster species that spawned more often: vampire troll (freq bonus 4) The monster species that spawned more often: ten of diamonds (freq bonus 5) The monster species that spawned more often: toxic fungus (freq bonus 8) The monster species that spawned more often: Girtab (freq bonus 4) The monster species that spawned more often: kobold leader (freq bonus 4) The monster species that spawned more often: ferrous growth (freq bonus 3) The monster species that spawned more often: moth (freq bonus 6) The monster species that spawned more often: Windows NT (freq bonus 28) The monster species that spawned more often: tomb mummy (freq bonus 4) The monster species that spawned more often: master mind flayer (freq bonus 10) The monster species that spawned more often: pile of monster coins (freq bonus 6) The monster species that never randomly spawned: Ancano The monster species that never randomly spawned: mind fungus The monster species that never randomly spawned: Garland The monster species that never randomly spawned: darkness given hunger The monster species that never randomly spawned: adventurer warp patch The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: Bram Stoker The monster species that never randomly spawned: buffalo soldier The monster species that never randomly spawned: suxxor The monster species that never randomly spawned: gnoll thief The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 135) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 26) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 16) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 3) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 9) Next attribute increase check would have come at turn 686 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...