Heliokopis, neutral male gnomish Wizard -------|- -------- |.......# ..Z....| |................| |.f@.............| ------------------ [Heliokopi the Evoker] St11 Dx18 Co11 In25 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 86% chance Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10170 Monster spawn increase reached its maximum at turn 44231 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 699867 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: sloth shrunken head (freq bonus 10) The monster species that spawned more often: dancing candle flame (freq bonus 10) The monster species that spawned more often: phase warp patch (freq bonus 6) The monster species that spawned more often: max one (freq bonus 12) The monster species that spawned more often: 42 trove (freq bonus 6) The monster species that spawned more often: pseudo-nice crone (freq bonus 24) The monster species that spawned more often: nightgaunt (freq bonus 14) The monster species that spawned more often: taker mold (freq bonus 6) The monster species that spawned more often: dark starlit sky (freq bonus 12) The monster species that spawned more often: dilational black hole (freq bonus 16) The monster species that spawned more often: Planetar (freq bonus 6) The monster species that spawned more often: karmic mushroom (freq bonus 6) The monster species that spawned more often: Marvin (freq bonus 16) The monster species that spawned more often: t-a-n-k (freq bonus 16) The monster species that spawned more often: master lich (freq bonus 10) The monster species that spawned more often: petty plague bug (freq bonus 5) The monster species that spawned more often: absent force patch (freq bonus 6) The monster species that spawned more often: frost charger (freq bonus 14) The monster species that spawned more often: dark figure (freq bonus 8) The monster species that spawned more often: xeroc (freq bonus 16) The monster species that never randomly spawned: agent black force patch The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: hidden soldier ant The monster species that never randomly spawned: water lichen The monster species that never randomly spawned: ultra statue The monster species that never randomly spawned: chasing garter snake The monster species that never randomly spawned: hellish jellyfish The monster species that never randomly spawned: Hisame Shizumaru The monster species that never randomly spawned: lava troll The monster species that never randomly spawned: advocate The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 26) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 20) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 8) Next attribute increase check would have come at turn 774 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (353) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...