Heliokopis, neutral male gnomish Wizard -----+------ |......f.... |......@...| |........... |........!.| ------------ [Heliokopi the Evoker] St8 Dx6 Co8 In13 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 36 Scroll drop chance was reduced to 63% Wand drop chance was reduced to 86% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26415 Monster spawn increase reached its maximum at turn 54902 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1072626 The monster class that cannot be genocided was grue The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: great ethereal wyrm (freq bonus 3) The monster species that spawned more often: blue worm mass (freq bonus 16) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 4) The monster species that spawned more often: female ronin (freq bonus 8) The monster species that spawned more often: Uniform Katcher (freq bonus 10) The monster species that spawned more often: ice turret (freq bonus 4) The monster species that spawned more often: tear fungus (freq bonus 5) The monster species that spawned more often: forest cattle (freq bonus 3) The monster species that spawned more often: dementia dragon (freq bonus 6) The monster species that spawned more often: Klaf (freq bonus 8) The monster species that spawned more often: large generator (freq bonus 10) The monster species that spawned more often: cerulean growth (freq bonus 5) The monster species that spawned more often: Baffomet (freq bonus 8) The monster species that spawned more often: immobile mushroom (freq bonus 4) The monster species that spawned more often: white mushroom patch (freq bonus 20) The monster species that spawned more often: overlord (freq bonus 24) The monster species that spawned more often: bandersnatch boss (freq bonus 7) The monster species that spawned more often: dull grey ooze (freq bonus 4) The monster species that spawned more often: bright blue warp patch (freq bonus 3) The monster species that spawned more often: freemason brother (freq bonus 16) The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: scurrier The monster species that never randomly spawned: dark elf The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: egyptian pharao The monster species that never randomly spawned: insectoatl The monster species that never randomly spawned: confusion monster The monster species that never randomly spawned: snow ant The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 33) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 18) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 2) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 5) Next attribute increase check would have come at turn 1682 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (378) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...