Heliokopis, neutral male gnomish Wizard ---------- ----........ |.........- |.........| |..f@.....- ----............. --------------- [Heliokopi the Evoker] St12 Dx22 Co15 In18 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 80% Wand drop chance was reduced to 96% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31880 Monster spawn increase reached its maximum at turn 116850 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 143696 The monster class that cannot be genocided was blob The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: bramble stalk (freq bonus 40) The monster species that spawned more often: crypt thing (freq bonus 6) The monster species that spawned more often: flying monkey (freq bonus 14) The monster species that spawned more often: paper golem (freq bonus 12) The monster species that spawned more often: rawrog (freq bonus 40) The monster species that spawned more often: young adult blood dragon (freq bonus 16) The monster species that spawned more often: aokabi (freq bonus 7) The monster species that spawned more often: dwarf lord mutant (freq bonus 10) The monster species that spawned more often: samu turret (freq bonus 6) The monster species that spawned more often: threshold force fungus (freq bonus 12) The monster species that spawned more often: ebony grue (freq bonus 8) The monster species that spawned more often: very old golden dragon (freq bonus 63) The monster species that spawned more often: well-hidden drow (freq bonus 6) The monster species that spawned more often: Gerrit (freq bonus 5) The monster species that spawned more often: water archer (freq bonus 11) The monster species that spawned more often: water hound (freq bonus 8) The monster species that spawned more often: lukus sephirah (freq bonus 22) The monster species that spawned more often: cave worm (freq bonus 8) The monster species that spawned more often: volt warp fungus (freq bonus 6) The monster species that spawned more often: stinking ghoul (freq bonus 5) The monster species that never randomly spawned: psychic warp fungus The monster species that never randomly spawned: infinite air elemental The monster species that never randomly spawned: poison vortex The monster species that never randomly spawned: deadly frost The monster species that never randomly spawned: evil warrior The monster species that never randomly spawned: cloud giant The monster species that never randomly spawned: black mushroom patch The monster species that never randomly spawned: giant ego permamimic The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: weeping fishing rod The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 38) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 17) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 34) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 9) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 3) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 42) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 3) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 1) Next attribute increase check would have come at turn 945 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...