Heliokopis, lawful male mimic Barbarian -------- |@.....| |f..$..| |......| |#.....| .....| .....| ------ [Heliokopi the Plunderer] St18/05 Dx20 Co25 In8 Wi7 Ch6 BarMimMalLaw Dlvl:1 $0 HP23(23) Pw8(8) AC0 Exp1 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a lawful male mimic Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 758 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 95% Wand drop chance was reduced to 80% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17474 Monster spawn increase reached its maximum at turn 36247 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1451823 The monster class that cannot be genocided was naga The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: red naga hatchling (freq bonus 6) The monster species that spawned more often: arctic abyss (freq bonus 2) The monster species that spawned more often: white mushroom (freq bonus 3) The monster species that spawned more often: russian ant (freq bonus 8) The monster species that spawned more often: kalkydra (freq bonus 6) The monster species that spawned more often: time tempest (freq bonus 6) The monster species that spawned more often: Kira (freq bonus 6) The monster species that spawned more often: tyrannosaur (freq bonus 8) The monster species that spawned more often: bebelith (freq bonus 4) The monster species that spawned more often: annoying leprechaun (freq bonus 2) The monster species that spawned more often: arch-vile (freq bonus 4) The monster species that spawned more often: poison creeper (freq bonus 8) The monster species that spawned more often: hole ogre (freq bonus 5) The monster species that spawned more often: adult amphitere (freq bonus 4) The monster species that spawned more often: wind growth (freq bonus 16) The monster species that spawned more often: petty sweet woman (freq bonus 6) The monster species that spawned more often: small kobold (freq bonus 6) The monster species that spawned more often: reaper force fungus (freq bonus 2) The monster species that spawned more often: geology ghost (freq bonus 32) The monster species that spawned more often: colluded patch (freq bonus 5) The monster species that never randomly spawned: Rita's sexy sandal The monster species that never randomly spawned: Liselotte's soft sneaker The monster species that never randomly spawned: agate colony The monster species that never randomly spawned: swan The monster species that never randomly spawned: type The monster species that never randomly spawned: poisonous Olog-hai The monster species that never randomly spawned: Birgit The monster species that never randomly spawned: bugbear The monster species that never randomly spawned: USA soldier The monster species that never randomly spawned: undead eye The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 49) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 2) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 2) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 5) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 6) Next attribute increase check would have come at turn 768 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Barbarian...