Heliokopis, neutral male gnomish Wizard ---------- |......... .......$.| |........| |f@....... ---------- # [Heliokopi the Evoker] St7 Dx14 Co15 In14 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 62% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 93% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32110 Monster spawn increase reached its maximum at turn 64493 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 878944 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: ufo (freq bonus 8) The monster species that spawned more often: flintfish (freq bonus 24) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 8) The monster species that spawned more often: eastern poltergeist (freq bonus 3) The monster species that spawned more often: antimagic growth (freq bonus 18) The monster species that spawned more often: phaser spore (freq bonus 6) The monster species that spawned more often: mean astral elemental (freq bonus 20) The monster species that spawned more often: fat minotaur (freq bonus 8) The monster species that spawned more often: Helen wannabe (freq bonus 6) The monster species that spawned more often: creeping colony (freq bonus 28) The monster species that spawned more often: servitor of the outer gods (freq bonus 14) The monster species that spawned more often: petty roast culf (freq bonus 4) The monster species that spawned more often: cave leaper (freq bonus 12) The monster species that spawned more often: null growth (freq bonus 8) The monster species that spawned more often: phase warp patch (freq bonus 8) The monster species that spawned more often: real multi-hued hound (freq bonus 14) The monster species that spawned more often: chimney sweep (freq bonus 10) The monster species that spawned more often: camper asshole (freq bonus 4) The monster species that spawned more often: grating bone devil (freq bonus 4) The monster species that spawned more often: furious mold (freq bonus 18) The monster species that never randomly spawned: black ones The monster species that never randomly spawned: bandersnatch boss The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: Desiree's combat boot The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: time golem The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: indigo fungus The monster species that never randomly spawned: agent black stalk The monster species that never randomly spawned: bugbear The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 35) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 35) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 55) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 15) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 4) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 38) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 14) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 5) Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (471) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...