Heliokopis, neutral male gnomish Wizard ------ ...@.- |.$.f| |....| ------ [Heliokopi the Evoker] St7 Dx11 Co9 In15 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 45% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30435 Monster spawn increase reached its maximum at turn 46674 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 8133840 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: piece of food (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: %s Rat-Man (freq bonus 4) The monster species that spawned more often: undead fencer (freq bonus 4) The monster species that spawned more often: rhyperior (freq bonus 16) The monster species that spawned more often: very old green dragon (freq bonus 4) The monster species that spawned more often: dopplezon (freq bonus 5) The monster species that spawned more often: wooden fungus (freq bonus 2) The monster species that spawned more often: grey naga (freq bonus 4) The monster species that spawned more often: war elf (freq bonus 4) The monster species that spawned more often: red jack (freq bonus 10) The monster species that spawned more often: death watch beetle (freq bonus 4) The monster species that spawned more often: large brain eater (freq bonus 4) The monster species that spawned more often: leopard (freq bonus 4) The monster species that spawned more often: knight of the abyss (freq bonus 4) The monster species that spawned more often: unbeliever (freq bonus 4) The monster species that spawned more often: team nastytrap member (freq bonus 3) The monster species that spawned more often: death metal drummer (freq bonus 4) The monster species that spawned more often: Oona (freq bonus 4) The monster species that spawned more often: nexus naga hatchling (freq bonus 24) The monster species that spawned more often: rot turret (freq bonus 2) The monster species that spawned more often: leocentaur chief (freq bonus 6) The monster species that never randomly spawned: normal elemental The monster species that never randomly spawned: ore newt The monster species that never randomly spawned: animated bronze statue The monster species that never randomly spawned: cursed force fungus The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: blue light The monster species that never randomly spawned: dream mushroom The monster species that never randomly spawned: terror fish The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: petty big white unicorn The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 27) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 45) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 20) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 214) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 112) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 110) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 6) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (354) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...