Heliokopis, neutral male gnomish Wizard ----- |..F| |...| |f..| |%@.| -+--- [Heliokopi the Evoker] St8 Dx7 Co6 In21 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 336 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 93% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18096 Monster spawn increase reached its maximum at turn 69116 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1085210 The monster class that cannot be genocided was ghost The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: dark grue (freq bonus 2) The monster species that spawned more often: colorless warp fungus (freq bonus 2) The monster species that spawned more often: nightly colony (freq bonus 3) The monster species that spawned more often: gremlin deathsucker (freq bonus 8) The monster species that spawned more often: butterfree (freq bonus 3) The monster species that spawned more often: g-choice (freq bonus 4) The monster species that spawned more often: orange mewlip (freq bonus 6) The monster species that spawned more often: stygian doll shaman (freq bonus 10) The monster species that spawned more often: voracious smasher (freq bonus 6) The monster species that spawned more often: Goblin Sub King (freq bonus 4) The monster species that spawned more often: stygian doll blowdart (freq bonus 8) The monster species that spawned more often: death brawler (freq bonus 12) The monster species that spawned more often: secluded force patch (freq bonus 5) The monster species that spawned more often: giant white ant (freq bonus 8) The monster species that spawned more often: colorful spore (freq bonus 6) The monster species that spawned more often: heaven piercer (freq bonus 2) The monster species that spawned more often: grass giant (freq bonus 6) The monster species that spawned more often: sand warrior (freq bonus 2) The monster species that spawned more often: ice mold (freq bonus 4) The monster species that spawned more often: nexus patch (freq bonus 5) The monster species that never randomly spawned: white unicorn foal The monster species that never randomly spawned: wailing spirit The monster species that never randomly spawned: black mold The monster species that never randomly spawned: Fanny's velcro sneaker The monster species that never randomly spawned: amorphous mold The monster species that never randomly spawned: refuge Uhlert The monster species that never randomly spawned: charmander The monster species that never randomly spawned: dwarf high priest The monster species that never randomly spawned: killer beetle The monster species that never randomly spawned: pitiful-looking beggar The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 182) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 15) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 10) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 61) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 4) Next attribute increase check would have come at turn 521 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...