Heliokopis, neutral male gnomish Wizard ----------- |.....@...| |....f....| |.........| |.........| |.........| +.........| ----------- [Heliokopi the Evoker] St12 Dx17 Co15 In25 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 378 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 74% Wand drop chance was reduced to 99% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24224 Monster spawn increase reached its maximum at turn 100194 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1512618 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: Aline (freq bonus 8) The monster species that spawned more often: Detective Sergeant (freq bonus 14) The monster species that spawned more often: snakewoman priestess (freq bonus 12) The monster species that spawned more often: greater mummy (freq bonus 16) The monster species that spawned more often: invisible growth (freq bonus 12) The monster species that spawned more often: flying skull (freq bonus 6) The monster species that spawned more often: Nino (freq bonus 4) The monster species that spawned more often: plague daemon (freq bonus 6) The monster species that spawned more often: gnoll (freq bonus 6) The monster species that spawned more often: ogre lord (freq bonus 2) The monster species that spawned more often: white wolf (freq bonus 3) The monster species that spawned more often: drowned dead (freq bonus 4) The monster species that spawned more often: mean colony (freq bonus 2) The monster species that spawned more often: oddoshishi (freq bonus 2) The monster species that spawned more often: squirtle (freq bonus 2) The monster species that spawned more often: Marianne (freq bonus 2) The monster species that spawned more often: pit cobra (freq bonus 6) The monster species that spawned more often: cursed turret (freq bonus 3) The monster species that spawned more often: indigo mold (freq bonus 36) The monster species that spawned more often: dark light (freq bonus 6) The monster species that never randomly spawned: stripper girl The monster species that never randomly spawned: pawn of living stone The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: spike urchin The monster species that never randomly spawned: lesser umber hulk The monster species that never randomly spawned: nohoho The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: chicken The monster species that never randomly spawned: nice old lady The monster species that never randomly spawned: purple force fungus The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 19) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 5) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 17) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 4) Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...