Heliokopis, neutral male gnomish Wizard --------- |....r..| |f@.....| |.......+ ----.---- [Heliokopi the Evoker] St11 Dx24 Co15 In12 Wi3 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 353 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 136 Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6403 Monster spawn increase reached its maximum at turn 37367 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4308810 The monster class that cannot be genocided was lich The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: ore virus (freq bonus 2) The monster species that spawned more often: Baenni (freq bonus 2) The monster species that spawned more often: space borloth (freq bonus 6) The monster species that spawned more often: ogre leader (freq bonus 8) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 7) The monster species that spawned more often: ancient golden dragon (freq bonus 12) The monster species that spawned more often: shimmering dragon (freq bonus 5) The monster species that spawned more often: scorched archer (freq bonus 6) The monster species that spawned more often: greener ape (freq bonus 8) The monster species that spawned more often: supernova leftovers (freq bonus 20) The monster species that spawned more often: goblin fighter (freq bonus 3) The monster species that spawned more often: slayer (freq bonus 3) The monster species that spawned more often: rain-guessing dragon (freq bonus 6) The monster species that spawned more often: bad bug (freq bonus 18) The monster species that spawned more often: cutpurse (freq bonus 4) The monster species that spawned more often: drone patch (freq bonus 5) The monster species that spawned more often: black naga hatchling (freq bonus 14) The monster species that spawned more often: revival spinner (freq bonus 2) The monster species that spawned more often: ego frost giant (freq bonus 16) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 4) The monster species that never randomly spawned: archaeopteryx The monster species that never randomly spawned: nymph queen The monster species that never randomly spawned: fire muzzle The monster species that never randomly spawned: vaporeon The monster species that never randomly spawned: elderly gentleman The monster species that never randomly spawned: grand light canyon The monster species that never randomly spawned: lolpsychic The monster species that never randomly spawned: lava grue The monster species that never randomly spawned: shining piercer The monster species that never randomly spawned: large ring trove The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 22) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 17) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 20) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 171) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 79) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 1) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...