Heliokopis, neutral male gnomish Wizard -------- .....f.| |.....@| .......| |......+ -------- [Heliokopi the Evoker] St5 Dx10 Co15 In16 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 24 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13020 Monster spawn increase reached its maximum at turn 36193 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 222156 The monster class that cannot be genocided was ghost The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: Recerarak (freq bonus 3) The monster species that spawned more often: healthy cave spider (freq bonus 7) The monster species that spawned more often: troglodyte witch doctor (freq bonus 3) The monster species that spawned more often: death leprechaun (freq bonus 6) The monster species that spawned more often: rabid dog (freq bonus 5) The monster species that spawned more often: middle ufo part (freq bonus 8) The monster species that spawned more often: water hulk (freq bonus 7) The monster species that spawned more often: frost bear (freq bonus 8) The monster species that spawned more often: frost golem (freq bonus 6) The monster species that spawned more often: red warp fungus (freq bonus 7) The monster species that spawned more often: fiery lady (freq bonus 8) The monster species that spawned more often: mechanical juggernaut (freq bonus 6) The monster species that spawned more often: moth (freq bonus 7) The monster species that spawned more often: bronze thunderlord (freq bonus 14) The monster species that spawned more often: Lamashtu (freq bonus 4) The monster species that spawned more often: garbage houses (freq bonus 10) The monster species that spawned more often: Ozan (freq bonus 4) The monster species that spawned more often: white monster (freq bonus 36) The monster species that spawned more often: kobold gunman (freq bonus 4) The monster species that spawned more often: dschiim rubber (freq bonus 38) The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: butcher The monster species that never randomly spawned: Liselotte's hugging boot The monster species that never randomly spawned: Marleen's sneaker The monster species that never randomly spawned: golden heart The monster species that never randomly spawned: petty-dwarf The monster species that never randomly spawned: death turret The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: haughty-looking elf The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 34) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 9) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 20) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 29) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 14) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 5) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 6) Next attribute increase check would have come at turn 1341 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...