Heliokopis, neutral male gnomish Wizard ------- |.....| --.....| |......| |...{..| |f@....| .......| -------- [Heliokopi the Evoker] St5 Dx13 Co17 In12 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 207 Ring identification only worked 4 times out of 24 Spellbook identification only worked 2 times out of 5 Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24209 Monster spawn increase reached its maximum at turn 63613 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 871920 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: worker ant (freq bonus 10) The monster species that spawned more often: refuge Uhlert (freq bonus 12) The monster species that spawned more often: mountain nymph (freq bonus 2) The monster species that spawned more often: large food trove (freq bonus 2) The monster species that spawned more often: undead nymph (freq bonus 12) The monster species that spawned more often: shaped colony (freq bonus 8) The monster species that spawned more often: drowned dead one (freq bonus 8) The monster species that spawned more often: large spawn mimic (freq bonus 10) The monster species that spawned more often: Juen's wedge sandal (freq bonus 5) The monster species that spawned more often: failed sorceror (freq bonus 20) The monster species that spawned more often: nondescript mushroom (freq bonus 8) The monster species that spawned more often: breeder (freq bonus 18) The monster species that spawned more often: Banisher (freq bonus 10) The monster species that spawned more often: trap colony (freq bonus 5) The monster species that spawned more often: chasing soldier ant (freq bonus 3) The monster species that spawned more often: yellow jelly (freq bonus 10) The monster species that spawned more often: porter manticore (freq bonus 12) The monster species that spawned more often: Consti (freq bonus 3) The monster species that spawned more often: sulfur spore (freq bonus 2) The monster species that spawned more often: umbra warp fungus (freq bonus 12) The monster species that never randomly spawned: brown stalk The monster species that never randomly spawned: green devil The monster species that never randomly spawned: awgwa The monster species that never randomly spawned: pleasure The monster species that never randomly spawned: Galford The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: baby amphitere The monster species that never randomly spawned: petro mimic The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 7) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 21) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 58) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 9) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 7) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (639) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...