Heliokopis, neutral male gnomish Wizard ---- |@.| +.f| |{.| ---- [Heliokopi the Evoker] St5 Dx11 Co7 In15 Wi4 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a wooden container {1726}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 134 Wand drop chance was reduced to 97% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 97% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44140 Monster spawn increase reached its maximum at turn 73848 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 333825 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: lavender fungus (freq bonus 8) The monster species that spawned more often: giant random monster (freq bonus 12) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 2) The monster species that spawned more often: large wand trove (freq bonus 6) The monster species that spawned more often: hell burner (freq bonus 6) The monster species that spawned more often: snakewoman priestess (freq bonus 7) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 12) The monster species that spawned more often: nukvah sephirah (freq bonus 6) The monster species that spawned more often: circle clan (freq bonus 6) The monster species that spawned more often: bannik (freq bonus 6) The monster species that spawned more often: green snake (freq bonus 4) The monster species that spawned more often: hypertype (freq bonus 12) The monster species that spawned more often: division jedi (freq bonus 12) The monster species that spawned more often: lunatic rabbit (freq bonus 12) The monster species that spawned more often: mummified guard (freq bonus 14) The monster species that spawned more often: Minamoto Yoshitsune (freq bonus 3) The monster species that spawned more often: storm naga hatchling (freq bonus 3) The monster species that spawned more often: shock trove (freq bonus 5) The monster species that spawned more often: very old blue dragon (freq bonus 4) The monster species that spawned more often: sylphie (freq bonus 6) The monster species that never randomly spawned: secluded patch The monster species that never randomly spawned: tone golem The monster species that never randomly spawned: chaos master The monster species that never randomly spawned: deadly eye The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: neverwas The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: embalmed corpse The monster species that never randomly spawned: warty patch The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 7) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 35) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 24) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 12) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 16) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 8) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 5) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 4) Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (382) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...