Heliokopis, neutral male gnomish Wizard ------ |....| --....| |....@| |...f.| +.....| ------- [Heliokopi the Evoker] St8 Dx12 Co9 In14 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 96% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53200 Monster spawn increase reached its maximum at turn 72324 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 420045 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: baby bronze dragon (freq bonus 6) The monster species that spawned more often: acidic spore (freq bonus 4) The monster species that spawned more often: anthrazite warp fungus (freq bonus 6) The monster species that spawned more often: novel growth (freq bonus 2) The monster species that spawned more often: prehistoric cave lizard (freq bonus 14) The monster species that spawned more often: Len-kind (freq bonus 3) The monster species that spawned more often: werepiranha (freq bonus 4) The monster species that spawned more often: adventurer quylthulg (freq bonus 5) The monster species that spawned more often: metal slug (freq bonus 3) The monster species that spawned more often: ECM nerve head (freq bonus 6) The monster species that spawned more often: cloaker (freq bonus 2) The monster species that spawned more often: Kristin's plateau boot (freq bonus 3) The monster species that spawned more often: smoky quartz unicorn (freq bonus 3) The monster species that spawned more often: segfaulter (freq bonus 9) The monster species that spawned more often: goldeen (freq bonus 10) The monster species that spawned more often: teal mold (freq bonus 4) The monster species that spawned more often: hydra lich (freq bonus 6) The monster species that spawned more often: proper being (freq bonus 14) The monster species that spawned more often: raticlaw (freq bonus 4) The monster species that spawned more often: ultra jabberwock (freq bonus 6) The monster species that never randomly spawned: frost bird The monster species that never randomly spawned: gnome rogue leader The monster species that never randomly spawned: nondescript fungus The monster species that never randomly spawned: larva The monster species that never randomly spawned: insect swarm The monster species that never randomly spawned: multicolor light The monster species that never randomly spawned: Consti The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: firewall The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 10) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 19) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 10) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Next attribute increase check would have come at turn 779 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1149) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...