Heliokopis, neutral male gnomish Wizard ------------- .......(....| |......!....| |...f.......| |...@.......| -------- ---- [Heliokopi the Evoker] St10 Dx13 Co7 In17 Wi4 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 66% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6417 Monster spawn increase reached its maximum at turn 29080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1007130 The monster class that cannot be genocided was trove The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: samurai (freq bonus 3) The monster species that spawned more often: wax bee (freq bonus 11) The monster species that spawned more often: ugly stick (freq bonus 4) The monster species that spawned more often: emperor newt (freq bonus 4) The monster species that spawned more often: cursed force patch (freq bonus 8) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 18) The monster species that spawned more often: migmatite horror (freq bonus 7) The monster species that spawned more often: rotting carcass (freq bonus 10) The monster species that spawned more often: Hanh's ballerina (freq bonus 20) The monster species that spawned more often: bright white mold (freq bonus 7) The monster species that spawned more often: troll high priest (freq bonus 26) The monster species that spawned more often: dust giant (freq bonus 4) The monster species that spawned more often: ice monster (freq bonus 12) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 4) The monster species that spawned more often: dull stalk (freq bonus 4) The monster species that spawned more often: ponyta (freq bonus 16) The monster species that spawned more often: city spirit (freq bonus 4) The monster species that spawned more often: mana mushroom (freq bonus 6) The monster species that spawned more often: gnomish mana wizard (freq bonus 8) The monster species that spawned more often: squeaking girl (freq bonus 8) The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: arbok The monster species that never randomly spawned: drunk jet guy The monster species that never randomly spawned: slow vortex The monster species that never randomly spawned: Shindou Saki The monster species that never randomly spawned: crystal hound The monster species that never randomly spawned: Ina's hugging boot The monster species that never randomly spawned: Minamoto Yoshitsune The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: siena force fungus The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 19) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 68) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 100) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 22) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 5) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 4) Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (583) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...