Heliokopis, neutral male gnomish Wizard ----- |...| |±%.. |f..| .@... ----- [Heliokopi the Evoker] St16 Dx10 Co11 In10 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 15% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27782 Monster spawn increase reached its maximum at turn 47029 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1585780 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: major demon The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: generic error (freq bonus 3) The monster species that spawned more often: crunching beetle (freq bonus 4) The monster species that spawned more often: undead mold (freq bonus 6) The monster species that spawned more often: hostile tank (freq bonus 3) The monster species that spawned more often: domestic cockatrice (freq bonus 16) The monster species that spawned more often: anthrazite mold (freq bonus 6) The monster species that spawned more often: unborn soul (freq bonus 12) The monster species that spawned more often: reaper stalk (freq bonus 4) The monster species that spawned more often: pink patch (freq bonus 6) The monster species that spawned more often: athena blocker (freq bonus 4) The monster species that spawned more often: phase mold (freq bonus 3) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 4) The monster species that spawned more often: arctic abyss (freq bonus 6) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 3) The monster species that spawned more often: swamp ogre (freq bonus 3) The monster species that spawned more often: tentacled horror (freq bonus 4) The monster species that spawned more often: energy patch (freq bonus 4) The monster species that spawned more often: giant clear ant (freq bonus 2) The monster species that spawned more often: wierdo horror (freq bonus 5) The monster species that spawned more often: pit bull (freq bonus 6) The monster species that never randomly spawned: dracolich The monster species that never randomly spawned: really dangerous spore The monster species that never randomly spawned: anti-stone lizard The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: Carmen The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: blue bear The monster species that never randomly spawned: tortured traitor The monster species that never randomly spawned: school director The monster species that never randomly spawned: thieving lady The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 13) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 26) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 158) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 50) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 18) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 11) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Next attribute increase check would have come at turn 193 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (475) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...