Heliokopis, neutral male gnomish Wizard ----- |F..| | |...| .| |f@.. ..>......| -.-+- ----- --- [Heliokopi the Evoker] St8 Dx9 Co19 In24 Wi10 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 43 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 71% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31837 Monster spawn increase reached its maximum at turn 82617 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 387156 The monster class that cannot be genocided was mummy The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: luddite (freq bonus 3) The monster species that spawned more often: greater demonic quylthulg (freq bonus 2) The monster species that spawned more often: incanting spirit (freq bonus 6) The monster species that spawned more often: undead chevalier (freq bonus 2) The monster species that spawned more often: hell cattle (freq bonus 2) The monster species that spawned more often: keres (freq bonus 2) The monster species that spawned more often: blue-red growth (freq bonus 3) The monster species that spawned more often: gang guy (freq bonus 3) The monster species that spawned more often: azure gel (freq bonus 36) The monster species that spawned more often: ondy (freq bonus 3) The monster species that spawned more often: munchkin (freq bonus 12) The monster species that spawned more often: snore mushroom (freq bonus 3) The monster species that spawned more often: zakrong sephirah (freq bonus 9) The monster species that spawned more often: blood sprout (freq bonus 2) The monster species that spawned more often: magenta spore lichen (freq bonus 6) The monster species that spawned more often: disenchanter stalk (freq bonus 12) The monster species that spawned more often: turtle tree (freq bonus 4) The monster species that spawned more often: Antje (freq bonus 2) The monster species that spawned more often: Emma (freq bonus 12) The monster species that spawned more often: controller (freq bonus 3) The monster species that never randomly spawned: blinking eye The monster species that never randomly spawned: totally bad force patch The monster species that never randomly spawned: tainted creature The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: rose sentai The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: petro warp fungus The monster species that never randomly spawned: l33t hack0r The monster species that never randomly spawned: loss fly The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 76) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 109) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 39) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 17) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 30) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 6) Next attribute increase check would have come at turn 523 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (789) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...