Heliokopis, neutral male gnomish Wizard ------------- |...........| f...........| |@..........+ ------------- [Heliokopi the Evoker] St7 Dx7 Co7 In11 Wi4 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 89% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19217 Monster spawn increase reached its maximum at turn 49054 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 75551 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: phase colony (freq bonus 3) The monster species that spawned more often: storm giant (freq bonus 4) The monster species that spawned more often: mush man (freq bonus 5) The monster species that spawned more often: petty black widow (freq bonus 2) The monster species that spawned more often: living tornado (freq bonus 8) The monster species that spawned more often: pile of flying coins (freq bonus 6) The monster species that spawned more often: Manuela (freq bonus 6) The monster species that spawned more often: blister mushroom (freq bonus 12) The monster species that spawned more often: cornuchula (freq bonus 4) The monster species that spawned more often: arena rubber (freq bonus 12) The monster species that spawned more often: soft fungus (freq bonus 8) The monster species that spawned more often: boo (freq bonus 7) The monster species that spawned more often: porter hungry stalk (freq bonus 3) The monster species that spawned more often: manic-depressive turret (freq bonus 3) The monster species that spawned more often: Gunnhild's General Store (freq bonus 6) The monster species that spawned more often: hungry force patch (freq bonus 3) The monster species that spawned more often: great ice wyrm (freq bonus 6) The monster species that spawned more often: heavily cursed turret (freq bonus 12) The monster species that spawned more often: skeleton giant (freq bonus 8) The monster species that spawned more often: null force fungus (freq bonus 5) The monster species that never randomly spawned: large potion trove The monster species that never randomly spawned: naga nymph The monster species that never randomly spawned: mist giant The monster species that never randomly spawned: fantastic gelatinous cube The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: ultra statue The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: ill stalk The monster species that never randomly spawned: Vilea's hugging boot The monster species that never randomly spawned: para turret The monster class that more likely to generate with musable stuff: piercer The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 18) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (373) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...