Heliokopis, neutral male gnomish Wizard ------ - --- |..@.......| ...f..¯....| ------------ [Heliokopi the Evoker] St6 Dx11 Co12 In4 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 274 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 249 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 95% Ring drop chance was reduced to 71% Wand drop chance was reduced to 96% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25654 Monster spawn increase reached its maximum at turn 53828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 617553 The monster class that cannot be genocided was zombie The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: cobalt draconian (freq bonus 12) The monster species that spawned more often: petty giant ant (freq bonus 5) The monster species that spawned more often: undead undertaker (freq bonus 32) The monster species that spawned more often: kitsune (freq bonus 7) The monster species that spawned more often: gaunt reaver (freq bonus 12) The monster species that spawned more often: wrinkled growth (freq bonus 28) The monster species that spawned more often: stone giant (freq bonus 6) The monster species that spawned more often: The Invisible Man (freq bonus 6) The monster species that spawned more often: Nadja (freq bonus 18) The monster species that spawned more often: night sparrow (freq bonus 5) The monster species that spawned more often: fire clan (freq bonus 7) The monster species that spawned more often: thick carrion creeper (freq bonus 14) The monster species that spawned more often: ettin (freq bonus 6) The monster species that spawned more often: Dr. Pappe (freq bonus 6) The monster species that spawned more often: young adult red dragon (freq bonus 12) The monster species that spawned more often: green wall (freq bonus 7) The monster species that spawned more often: hellblade (freq bonus 5) The monster species that spawned more often: centaur grandmaster (freq bonus 14) The monster species that spawned more often: Bralani (freq bonus 5) The monster species that spawned more often: greek catenaccio trainer (freq bonus 12) The monster species that never randomly spawned: mind force patch The monster species that never randomly spawned: orange ego jelly The monster species that never randomly spawned: poliwhirl The monster species that never randomly spawned: pope The monster species that never randomly spawned: Danielle's erotic lady shoe The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: claw bug The monster species that never randomly spawned: stone statue The monster species that never randomly spawned: mud spider The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 18) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 20) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 13) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 2) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 2) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 72) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 21) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Next attribute increase check would have come at turn 121 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...