Heliokopis, neutral male gnomish Wizard -----------------------+- |.......................| |.......................| +................f@.....| |............F..........| | `.....................| ----------------------- [Heliokopi the Evoker] St8 Dx12 Co8 In11 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22016 Monster spawn increase reached its maximum at turn 82782 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 340135 The monster class that cannot be genocided was wraith The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: fencer (freq bonus 10) The monster species that spawned more often: fake mold (freq bonus 8) The monster species that spawned more often: ice bear cub (freq bonus 4) The monster species that spawned more often: large mind flayer (freq bonus 8) The monster species that spawned more often: triah sephirah (freq bonus 16) The monster species that spawned more often: dark elven priest (freq bonus 4) The monster species that spawned more often: werewolf (freq bonus 6) The monster species that spawned more often: umbreon (freq bonus 3) The monster species that spawned more often: completely bad monster (freq bonus 16) The monster species that spawned more often: shadow lord (freq bonus 4) The monster species that spawned more often: petty-dwarf mage (freq bonus 8) The monster species that spawned more often: blue-green patch (freq bonus 6) The monster species that spawned more often: guardian (freq bonus 7) The monster species that spawned more often: controller (freq bonus 6) The monster species that spawned more often: non-animal (freq bonus 18) The monster species that spawned more often: panda (freq bonus 5) The monster species that spawned more often: Mephisto (freq bonus 28) The monster species that spawned more often: inertia warp fungus (freq bonus 2) The monster species that spawned more often: rain-guessing dragon (freq bonus 3) The monster species that spawned more often: Sound Impacts (freq bonus 4) The monster species that never randomly spawned: ondy The monster species that never randomly spawned: diminisher The monster species that never randomly spawned: dwarf ruler The monster species that never randomly spawned: pharaoh sentai The monster species that never randomly spawned: car thief The monster species that never randomly spawned: hells angel The monster species that never randomly spawned: scarlet force patch The monster species that never randomly spawned: slimy stalk The monster species that never randomly spawned: plague elemental The monster species that never randomly spawned: zruty The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 13) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 13) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 3) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 2) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 10) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 87) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 6) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 6) Next attribute increase check would have come at turn 808 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (285) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...