Heliokopis, neutral male gnomish Wizard ------ -.@f.| |...$| -....| ---.-- [Heliokopi the Evoker] St6 Dx13 Co15 In15 Wi10 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of taming {1} j - an uncursed scroll of create monster {1} k - a blessed scroll of teleportation {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of sleep (0:4) {1} m - a blessed spellbook of resist sleep (7:2) {1} n - a blessed spellbook of light (3:5) {1} o - a blessed spellbook of confuse monster (1:1) {1} Potions f - an uncursed potion of levitation {1} g - an uncursed potion of invisibility {1} h - an uncursed potion of speed {1} Rings d - an uncursed ring of protection from shape changers {1} e - an uncursed ring of sickness resistance {1} Wands c - an uncursed wand of undead turning (2:8) {1} Tools p - an uncursed blindfold {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 155 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 94% Wand drop chance was reduced to 77% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29490 Monster spawn increase reached its maximum at turn 118149 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 275880 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: blank force patch (freq bonus 12) The monster species that spawned more often: desert mushroom (freq bonus 5) The monster species that spawned more often: trap snake (freq bonus 56) The monster species that spawned more often: hard hitting dude (freq bonus 10) The monster species that spawned more often: spiderman (freq bonus 22) The monster species that spawned more often: secluded colony (freq bonus 12) The monster species that spawned more often: black warp patch (freq bonus 16) The monster species that spawned more often: warrior of the dawn (freq bonus 8) The monster species that spawned more often: gelatinous glob (freq bonus 10) The monster species that spawned more often: porter abnormal vortex (freq bonus 24) The monster species that spawned more often: colluded fungus (freq bonus 5) The monster species that spawned more often: orc champion (freq bonus 5) The monster species that spawned more often: porter yellow light (freq bonus 5) The monster species that spawned more often: devilish spirit (freq bonus 10) The monster species that spawned more often: concrete ogre (freq bonus 5) The monster species that spawned more often: shy asian girl (freq bonus 8) The monster species that spawned more often: giant ruby frog (freq bonus 18) The monster species that spawned more often: hungry dead potato (freq bonus 7) The monster species that spawned more often: scarlet sentai (freq bonus 8) The monster species that spawned more often: beautiful girl (freq bonus 10) The monster species that never randomly spawned: ancient multi-hued jelly The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: very old shimmering dragon The monster species that never randomly spawned: glass smasher The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: greater permamimic The monster species that never randomly spawned: bad mold The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: chaos servant The monster species that never randomly spawned: sludge fungus The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 46) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 23) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 5) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 14) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 25) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 21) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 87) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 15) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 72) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 13) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1) Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (927) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...