Heliokopis, neutral male gnomish Wizard ------ |.... |....| |.$..| ....@| |...f| ------ [Heliokopi the Evoker] St5 Dx12 Co12 In23 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 226 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 218 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 91% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 22% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32958 Monster spawn increase reached its maximum at turn 117028 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1273932 The monster class that cannot be genocided was leprechaun Today, this monster class was always generated invisible: trove The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: samurai mole (freq bonus 24) The monster species that spawned more often: Klara (freq bonus 4) The monster species that spawned more often: ghast (freq bonus 6) The monster species that spawned more often: blood claw (freq bonus 3) The monster species that spawned more often: elven shade (freq bonus 4) The monster species that spawned more often: walking corpse (freq bonus 3) The monster species that spawned more often: Pustulence (freq bonus 8) The monster species that spawned more often: merrow (freq bonus 6) The monster species that spawned more often: hypertype (freq bonus 3) The monster species that spawned more often: four of diamonds (freq bonus 20) The monster species that spawned more often: rhino beetle (freq bonus 6) The monster species that spawned more often: Isabel (freq bonus 4) The monster species that spawned more often: two-headed snake (freq bonus 4) The monster species that spawned more often: red weed (freq bonus 3) The monster species that spawned more often: machine turret (freq bonus 4) The monster species that spawned more often: dewgong (freq bonus 6) The monster species that spawned more often: waterspout gargoyle (freq bonus 2) The monster species that spawned more often: alakazam (freq bonus 4) The monster species that spawned more often: Axel (freq bonus 4) The monster species that spawned more often: stone statue (freq bonus 10) The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: lower brain The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: sulfur mold The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: tower statue The monster species that never randomly spawned: war drake The monster species that never randomly spawned: blink spore The monster species that never randomly spawned: medium generator The monster species that never randomly spawned: Lady Tokimi The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 34) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 3) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 61) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 2) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 9) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (566) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...