Heliokopis, neutral male gnomish Wizard -+------+- |.....$..| |......@.| |.....f..| .........| ---------- [Heliokopi the Evoker] St9 Dx8 Co14 In13 Wi7 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 377 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 82% Potion drop chance was reduced to 88% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44316 Monster spawn increase reached its maximum at turn 70990 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 651741 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: dark eye (freq bonus 6) The monster species that spawned more often: Blight Disease (freq bonus 3) The monster species that spawned more often: mirror warp fungus (freq bonus 5) The monster species that spawned more often: deep troll (freq bonus 6) The monster species that spawned more often: faithful (freq bonus 5) The monster species that spawned more often: agate stalk (freq bonus 7) The monster species that spawned more often: petty dour rat (freq bonus 4) The monster species that spawned more often: susuwatari (freq bonus 4) The monster species that spawned more often: floodwave (freq bonus 14) The monster species that spawned more often: camouflaged watcher (freq bonus 8) The monster species that spawned more often: superpete (freq bonus 7) The monster species that spawned more often: athena basher (freq bonus 16) The monster species that spawned more often: fetid defiler (freq bonus 4) The monster species that spawned more often: biker gang member (freq bonus 10) The monster species that spawned more often: Al Capone (freq bonus 6) The monster species that spawned more often: ember thrall (freq bonus 4) The monster species that spawned more often: healing stalk (freq bonus 6) The monster species that spawned more often: Glareth (freq bonus 4) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 6) The monster species that spawned more often: reflection (freq bonus 4) The monster species that never randomly spawned: angry southside hood The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: crashing ufo part The monster species that never randomly spawned: endlessly long roper The monster species that never randomly spawned: undead ego snake The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: munchkin The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: dragon The monster species that never randomly spawned: giant pygmy The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 14) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...